Gabatrix.net
© CMed (TheUniverseofCMed) 2021
Database and Lore
Warfare of 24th Century Page 3
After the Rototrein Rebellion, weapons were
very balanced and understood by all clan species.
Most wars and battles were generally lost or won
due to superior numbers or well-coordinated use
of biological warfare, sometimes both. The railgun,
guided missiles, stealth warfare, lasers, and other
weapons were well accepted and documented by
all Itrean species and clans. Weapon technological
progression and advancements had slowed down
dramatically and were almost nonexistent in the
last 10,000 years. Much like the “Old Space” era,
this time period was a conflict of superior
resources, not technology.
However, this didn’t mean that there
weren’t any new forms of weapons. The particle
beam cannon, an advancement of the laser
cannon, had been introduced sometime in the last
9,000 years by the reformed Aksren empires. The
particle cannon was considered an advanced laser
emitter in construction. There they had more
versatility in how it could be adjusted. While it
wasn’t used any more than the earlier laser
cannons, the particle beam would later form a new
crucial role much later on in Itrean survival. The
Palierans had implemented warship designs that
could splinter and operate independently before
the time of their eventual supposed extinction.
For the Alara’jal, the threat of their
existence had brought forth the revival of the
ancient super siege dreadnoughts. With the
advent of railgun technology, enormous frames
were constructed again and mounted with these
super weapons. Technically, the Alara’jal super
dreadnoughts were vastly expensive to make and
made poor warships to attack enemy ships. This
severely limited their combat abilities. However,
they did occasionally see use in destroying enemy
space stations or powerful anti-fleet weapon
batteries. A great fear had arisen that the Alara’jal
were on a route that would lead to the era of “New
Dead Space.” This prompted the Yutilians and
other Itrean species to further press their attacks
against the Alara’jal and ultimately drive the
titanic clan species into extinction.
In the recent one hundred years, Itrean
weapons technology would be pressed into
fighting against the Emphra. The terrifying alien
race was liquid in origin and could possess Itrean
bodies at will. Their warships reflected that of
silver husks, asteroids, and other vessels that they
could take. Their entire goal was to spread and
devour everything that was in its path. The
Emphra would take their ships and ride them into
the atmosphere to rain their bodies down to the
populations below. For the first third to half of the
Emphra War years, the Emphra could only be truly
stopped in space. Even then, ground warfare was
only resorted by careful use of nuclear explosions
to rid it. This would result in enormous civilian
casualties and destroyed landscapes just to get rid
of a few. The Emphra were almost invulnerable to
all weapons of fire, including lasers. However, it
was later learned that a laser set to a specific
frequency could damage and kill the Emphra in its
original state.
It would be the particle beam that would be
become the Itrean’s saving grace. Aksren warships
were the first to implement it as the rest of the
Itrean clans followed suit, thanks to technological
exchanges. While on the ground, it was an
effective tool that resulted in far fewer casualties.
In space combat, the tuned weapons weren’t as
needed. Nuclear tipped missiles were far safer to
use in space and could quickly get the job done.
However, with that said, it didn’t stop the Itreans
from still incorporating them on spaceships. It was
an argument of “Better to have it and not need it,
than needing it and not having it.” Spaceships
armed with the revolutionary weapons would still
use them to weaken Emphra warships or, on a few
occasions, carefully destroy the Emphra that
collected up on Itrean warships without resorting
to nuclear warheads. It also served as an excellent
alternative weapon if the Itreans ran out of guided
missiles.
As the Emphra War was coming to a close,
the Itrean clans ensured that any weapons
technology was shared and accessible for the
other to use. The Shal’rein handed over their
specifications for their best railguns and engines.
The Yutilians handed over any missile and cloaking
technology. The Aksren would hand over particle
beam and power generator specifications. The
combination would press the Itreans into
equilibrium on the basis of hostile alien survival.
The T’rintar government was to ensure that Itrean
survival was paramount against any further
Emphra incursions as the war came to a close.
The Emphra War and its aftermath had a
dramatic effect on Itrean weapons. Not only were
vessels similar looking in design, but they also
used the best weapons that the Itreans had to
offer. In the last 50 years, the Itreans had the most
significant weapon technological boom that hadn’t
been seen in the last 2,000 years combined. Human
scholars have been able to point out that the
Emphra War caused the Itreans to advance in
weapons that easily rivaled the UHN. Each of the
clan species had to rethink how they conducted
warfare, even on themselves. Yutilian vessels
began to eventually embrace the usage of railguns
as their ships would run out of missiles when
fighting the endless amount of the Emphra ships.
The Aksren started to adapt to using Yutilian
guided missiles. The Shal’rein had learned to set
aside the basis of always relying on guns and look
into intercept missiles to protect their warships
further. Everyone had learned valuable lessons,
and the future generations would slowly adapt to
these new changes. The Ikra Battleships and Oldra
Dreadnoughts easily reflected this recent embrace
of changes, even if veterans claimed that
completely embracing it was simply not needed.
While promising, the weapon technological
exchange and progression didn’t really stem the
tide in causing the Itrean clans to stop their hatred
against the other. If anything, the Itrean clans
began to place a considerable emphasis on
improving their technology to ensure that they
were ahead of the other. The 2330s would see the
rise of a new arms race. Vastly improved missiles,
railguns, auto guns, and other weapons were all
being rushed ahead to fit the mass-produced new
warships. It was confirmed that the Itreans were
nervous of the Emphra and their destructive
capabilities, but that fear had slowly vanished
after years of no contact. The need to have a
united Itrean government fell apart, and
ultimately, a civil war was to follow.
The Itrean Civil War, despite the efforts to
advance in weapons, mostly remained on an equal
playing field. Each of the clan species tried to
introduce their own “ideals” on ship design to help
differentiate between the other while struggling
to have the latest weapons at the same time.
Interestingly, many battles were mostly mirror
matches. It really came down to strategy,
resources, experience, and luck in determining a
victory. Ultimately, it would be an Itrean
engineered virus that called a temporary halt to
the war. Once again, biological warfare had taken
its toll. Zilik’s Disease would be considered the
worst and most effective disease ever to be
constructed. Designed to target the Y-
Chromosome, the disease would shut down and
erode the organs of the male gender. Even male
babies would die in the wombs or be stillborn. It
was revealed to be insidious in design. It was
believed to be unleashed from New Atrea and
radiated outward towards the other worlds over
the course of several years. The inactive disease
was undetectable in the Itrean bodies and not
recognized by the immune system. It was highly
contagious and easily carried by both males and
females. Within the moment of its activation,
every Itrean male died within the first several
days. Within two to three weeks, the entire male
population was declared dead. Zilik’s Disease is
considered to be the most effective and
destructive virus ever to be unleashed, wiping out
half of the entire population in one single move.
It didn’t stop the Itrean Civil War, even with
such a catastrophe to unfurl. While it certainly
hampered research, production, and other events,
weapon advancement still carried on rather well.
Both males and females shared roles equally and
had no issue adapting to any “male” jobs or
professions. Weapons continued to advance in
design and abilities. Improved railguns, hybrid
railgun and particle beam turrets, improved auto
guns, better missiles, and torpedoes would be
slowly introduced. Quality warships over quantity
began to be prioritized to the now reduced
population. The Shal’rein and T’rintar clan would
introduce Gatling railgun turrets that could fire a
stream of hypervelocity shells. Rumors even began
to spread of a super weapon that was being
developed by the Aksren clan. It was something
that was leftover from the Emphra War and is
nearing completion sometime in 2351 or 2352…..
Science of Weapons
There is no doubt that each of the weapons
has significant abilities and drawbacks according
to their type and usage. Whether they were from
UHN, Emphra, or Itrean, warships use three
primary sets of weapons to conduct basic warfare.
This includes
Missiles or Torpedoes – An interchangeable name
at times. The Itreans actually have differences in
typical lingo. Humanity is also guilty of sometimes
using the names at the same time. Missiles and
Torpedoes are noted for being one of the best
weapons in the galaxy. Guided munitions are
extensions of a warship by strapping rockets and
thrusters to extended frames. These frames will
carry a warhead that is capable of causing
extensive damage combined with the velocity of
the striking object. They also have exceptional
ranges and are usually guaranteed to strike a
target if no countermeasure is made. Guided
missiles can be used to take down small to large
targets, carry various types of warheads, or serve
basic utility purposes. Usually, the most noted
kinds of missiles are those of the anti-ship variety.
This can include anti-armor warheads that are
designed to punch through armor and carry
enough explosives to cause heavy damage to the
interior. Nuclear warheads also fulfill the arsenals,
although they lack the ability to penetrate armors
at times.
There are both missiles and torpedoes with
the Itreans (Aksren and Yutilian). Missiles are
smaller than the typical torpedo. They are
launched from vertical launch systems or arrays or
classified as VLS launchers. These missiles are
smaller than UHN missiles, but they still pack a
punch and can still eviscerate UHN warships. Most
small missiles have a variety of various utility as
well to add to the battlefield. Torpedoes are much
larger, and almost the same size as UHN guided
munitions. Torpedoes typically carry larger
warheads and have various abilities. They can be
slower but have other uses. Cluster torpedoes can
carry a series of smaller warheads on them that
can separate and destroy much smaller targets.
It’s also known for the Itreans to use torpedoes
that carry bio warheads or cloaking emitters to
carry a ballistic warhead. Cloaking cruise
torpedoes are dangerous but expensive. The UHN
tends to stay with a large missile design. There are
four main types of capital ships, and planetary
launched guided munitions. These can consist of
anti-armor, nuclear, EMP, and general-purpose.
EMP missiles can be used to disable criminal
vessels. General-purpose missiles are usually the
rarest but can be used to seek out enemy missiles
and help provide ground fire in a pinch. Planetary
bases also employ ground-based launchers that
fire large missiles to enter orbit and seek out
targets.
A tactic that is commonly employed by the
Itreans (Aksren and Yutilian) is to use a “Battering
Ram Salvo.” This usually consists of several anti-
ship or anti-armor missiles and torpedoes. The
purpose is to penetrate the armor and open it up.
The final missile or torpedo can be that of a
nuclear warhead. This usually guarantees a
successful kill of an enemy warship. The UHN
typically use their nuclear warheads sparingly but
have learned a variety of different maneuvers that
can be employed with them. Various missiles and
torpedoes can also be guided and led into targets
from control stations. They can also be deployed as
mines if need be. As long as it has fuel, it can travel
indefinitely in space.
While missiles have significant strengths
and advantages, they still suffer from common
weaknesses. For one, they can be shot down.
Various CIWS and autoguns can target and destroy
them before they impact. Various anti-missile
missiles can also be utilized to target them as well.
Second, countermeasures can be used. Decoys can
be used to distract or lure enemy missiles from
impacting a ship’s hull. These decoys are partially
effective depending on the class of missiles or
torpedoes. Last, various other gadgets and
equipment can be used to further lower missiles'
effectiveness. While not having enough abilities to
destroy a missile, Lasers can theoretically disrupt
its sensors if there is a well-concentrated burst.
Railguns – Of the second most potent weapons to
exist, the railgun has much controversy but
effectiveness to various degrees. For some, like
the Shal’rein, the railgun is a sacred weapon. It is
an extension of their bodies and the ability to
strike and kill the enemy with ease and simplicity.
For the UHN, T’rintar, and Aksren, the railgun is
that of a questionable second option at warfare.
The entire concept of the weapon is to fire a
hypervelocity round, typically a tungsten round,
that can easily punch through most armors with
simple ease. The larger the barrel, the more time
the round can be expelled to greater and greater
speeds.
There are numerous advantages and
disadvantages of the railgun. For one, the ability to
propel a round at such ferocity requires the ship to
have a counter-reaction. Without it, the vessel will
fire the gun and propel itself in reverse from the
firing chamber. Typically, light bursts of vectoring
thrusters and main thrusters are used to counter
the horrendous recoil that is generated. The power
required is immense, and it isn’t a surprise that
entire batteries are installed to do it. In worst
cases, additional power reactors are needed to fire
the gun repeatedly. If the gun is fired too much, it
will require time to cool down. Shal’rein railguns
are masterfully engineered and considered the
best weapons of all the Itrean clans. Their cooling
abilities are better designed and can fire much
quicker. It is even possible for a “Death Salvo” to
occur where the Shal’rein will pour all power and
emergency power to unleash a rapid-fire exchange
of the railgun turrets until the power depletes or
the ship runs out of ammunition. Of course, such a
move warrants much risk for the firer as well.
Legends even circulate that Shal’rein gunners can
hit pin-sized targets from orbit with well-placed
shots. Railguns travel in a straight line in space
until a large amount of gravity acts upon the shell
or eventually strikes something else.
It is important to note that railguns are not
typically used to destroy vessels unless the shot is
large enough to rip the ship apart to begin with.
Their main strength is disabling a ship from within.
Enough components and equipment can quickly be
damaged or destroyed with a simple shot of a
railgun. This isn’t including the fact that it is
instant death for any crewmember that is in the
way when it hits. Their ranges are oddly peculiar in
nature. In reality, railguns have infinite ranges.
However, it is a matter of hitting the target. A
railgun round can be detected upon firing and
evaded before it strikes the target, even with
superior gunmanship. This means that the vessel
must close into “Nonavoidance ranges” in order
for the ship to not have the reaction time in
evading the shot. For the Shal’rein that solely rely
on the railgun, they must get very close to their
targets in order for them to do damage. Aksren
and T’rintar vessels easily use railguns only as a
secondary stopgap measure against advancing
Shal’rein, and even then, it is still challenging to
stop Shal’rein once they close in.
With that said, railguns are excellent at
taking down targets that can’t move. Tethered
space stations, ground bases, and stationary
defense weapons can easily be picked apart by the
railgun. The railgun shells move at such speeds
that it’s difficult to near impossible to shoot them
down. The tungsten shells are generally much
easier to make, and more rounds can be stored
inside a warship than oversized, expensive
missiles. It’s no surprise that everyone uses the
railgun when it comes to planetary bombardment.
In planetary defenses, invading ships can be easily
gunned down if they get too close to the planet.
It is the Shal’rein that has the largest
assortment of railgun shell types. This can include
tungsten shotgun rounds that split apart and hit
multiple targets at once. Certain metal blends can
be used so the shell fractures and splinters inside
of a compartment. The guns can be reduced in
power to fire the slower non-hypervelocity rounds
that carry nuclear warheads. It is a matter of time
before the Shal’rein will eventually introduce a
nuclear shell that can be subjected to the
enormous near-instant changes in hypervelocity
to make one of the most powerful guns that
anyone has ever seen.
Autoguns and CIWS – Both the UHN and the Itreans
utilize anti-missile and basic ship defense weapons
to help fight back against enemy-guided
munitions. The UHN AIO turrets are capable of
firing a spread of flak bursts that explode and
spread shrapnel in hopes of taking down a target.
This, combined with the laser emitter and
intercept missiles, makes the AIO turrets an
effective and potent defense against Itrean
missiles. On the other side of the spectrum, the
Itreans rely on autoguns. These weapons are
essentially CIWS batteries but fire a continuous
stream of small ballistic shells. The idea is to fire
so many rounds into the area that it's bound to hit
a small incoming target. Autoguns can be easily
used to cripple and destroy shuttles and small
fighter craft with ease. Flak guns can also be used
in similar conjunction. However, when used
against enemy vessels, their effectiveness in
taking down larger targets is questionable at best.
Armor can easily withstand an enormous amount
of punishment. However, a sustained burst of fire
is still able to damage specific equipment if the
enemy gets too close.
Particle Beam – Much as earlier discussed, the
Itreans do have particle beams to help assist in
warfare. Originally, their implementation was
limited as most armors could easily handle the
shots. However, with that said, laser beams and
particle beams still have certain applications when
it comes to combat. Sustained fire can be used to
disrupt specific ship systems. Against weaker
criminal or pirate ships, the beams have excellent
ranges and fry unprotected equipment. Against
the Emphra, the particle beam saved the Itreans
from being annihilated. It’s no surprise that many
Itrean warships still utilize particle beams,
including hybridizing them to railgun turrets if
necessary. The UHN has been further analyzing
particle beams to implement onto assault ships
and some warships to carry primary deterrents
further if the Emphra were to ever “show up.”