Gabatrix.net
© CMed (TheUniverseofCMed) 2021
Database and Lore
The Alara’jal Clan Page 2
This didn’t mean that the Alara’jal were
hopeless in space combat. If anything, the
enormous battleships of the clan were still able to
repel counter invasions or raid fleets by the other
species. Their battle dreadnoughts could fire a
powerful railgun round that could easily shatter an
enemy vessel if struck with just a single shot. At
unavoidable close ranges, the ships carried
numerous heavy railgun turrets that could easily
rip an enemy vessel unless they were in a group.
Meanwhile, the Alara’jal had greater access to anti-
matter that they used in their warheads. If a single
ship got hit by one of these weapons, it could
clearly destroy it and severely damage any close
adjacent vessels in the radiative shockwave.
What ultimately led to the downfall of the
Alara’jal is often debated, but one that is easily
assumed. The Yutilians knew that the titanic race
was a lingering threat upon the galaxy. Countless
raids foresaw that they needed to be stopped once
and for all. It is said by many Itrean historians that
“The Palieran clan and their loss was almost a
tragedy, but the same Kingdom of Kre would later
be more revered for unleashing a disease onto the
Alara’jal, with almost little protest by the other
clans.” It was debated but deemed necessary that a
powerfully constructed disease could wipe out the
clan. Of course, diseases were often a viable form
of weaponry, but the kingdom almost knew that
they could achieve it on their goal. So they
constructed and unleashed a dreaded disease onto
them nearly 5,000 years ago.
What became known as “Fey’lolo’Pren’s
Disease” is often looked at as a prelude to the
famed Zilik’s Disease in 2340. It had proved to be
incredibly effective. The plague was almost
impossible to stop as it was finally dropped on
nearly all the Alara’jal worlds. Within ten years, the
disease would wipe out 2/3 to even ¾ of the
population. What survived was weak and
vulnerable to attack. Within fifty years, the
Alara’jal had lost five worlds to attacks. Grueling
ground battles were made as the resistance was
low. Space fleets were dwindling as the attacks
became relentless.
Even with the disease, it almost appeared
that the Alara’jal would actually make it. Despite
such a horrific loss of life was one that they still
managed to endure. They still held out rather well
in ground battles, as expected. They redoubled
their efforts to maintain an ever-present fleet of
warships, but it was starting to appear that there
was no hope. All the clan species had begun to gang
up on the dwindling population. Each clan species
would engage in orbital warfare as the Alara’jal
were slowly losing the war. Contingency plan after
contingency plan was being fallen upon.
There were attempts by the Alara’jal to try to
negotiate a surrender. Those that had broken free
of the Alara’jal warlord’s grasp begged to be spared,
but it was becoming evident that most of these
pleas were being unanswered. Some believed that
other Itrean clans simply ignored the messages or
might have considered them false. To others, many
simply feared and hated the enormous race of
people. It was difficult for such a negotiation to be
made in the first place. For many of the Alara’jal, it
was stand and fight or lay down and die. There was
a collective thought process that many of them
would fight to the end.
The Alara’jal had become embroidered by
this style of warfare and philosophy. Any thoughts
of giving up were discouraged. Unlike the other
clans, there is generally a consensus that the
species would never retreat even if they knew that
they would stay and die. Colony after colony had
fallen or been obliterated. The Shal’rein and Aksren
had proven to be just as barbaric as they would
nuke worlds and slaughter any few surviving
Alara’jal. Then the worlds would be restored and
colonized in their places. Finally, within 500 to 200
years, it would be known as the “Final Age for the
Alara’jal.” Numerous deep space raids by finished
asteroid or rogue moon bases were being done as
some last attempt to hold any struggle to maintain
the fight. To many human scholars, the mistake of
the clan species was that they had utterly
discarded any idea of trying to escape to other
portions of the galaxy as a possible idea. There was
no exit or escape strategy. The clan simply chooses
to fight to the bitter end. The final battle occurred
within 250 to 200 years ago, with the Itreans
officially declaring the Alara’jal as extinct.
Legacy of the Alara’jal
Despite the annihilation of the clan species,
there has been a lingering impact that the species
left behind. The three surviving clan species would
usher the “Age of Negotiation,” as the Alara’jal was
looked at as another victim of genocide. Some
would still question if the Alara’jal were completely
wiped out as well. The possibility remains, but if
that were the case, their ability to fight has been
all but removed.
Surprisingly, the Alara’jal would indirectly
help the other clans in the War against the Emphra.
A strong effort by Gular’shel, a famed tactician of
the Shal’rein clan, had helped deciphered the
location of Outpost-1078. This was the last bastion
stronghold that the Alara’jal used to help continue
their fight to the bitter end. Even if their extinction
was determined over 150 years ago, their original
launching platform was never found. Gular’shel
made a risk that if it could be found, any surviving
Alara’jal and their assets could be used to further
help the Itreans in combatting the Emphra. He had
succeeded in the late 2290s when he found it. With
an Itrean scouting fleet in pursue, he managed to
get into the enormous shipyard but had found the
Alara’jal occupants dead, most likely due to suicide
and dwindling resources. Much of the interior was
also devoid of anything of real value with the
exception of a few things. It appeared that several
dreadnoughts were still in operational condition
but simply didn’t have the crews to use them. These
ships were quickly salvaged and removed from the
facility before the Emphra completely closed in.
Any further efforts to recover the scuttled remains
of the log entry computer banks had been
interrupted as Gular’shel made a quick retreat back
into inner Itrean space. Later the outpost would be
nuked several times to wipe out potential Emphra
infestation.
While the dreadnoughts of the Alara’jal were
used to significant effect, none of them survived
the Emphra War, with one of the ships taking out
several Emphra vessels before being destroyed.
Sadly, little else could be really reported to what
the Alara’jal could have done if they were still alive
to fight against the Emphra. There are still
mysteries to the Alara’jal. Attempts to further
decipher the damaged databanks had only hinted
that one of their super dreadnoughts was
supposedly completed but wasn’t present in the
shipyard dock facility when Gular’shel arrived.
While some claimed that the superdreadnought
might have been destroyed in earlier battles,
others claim otherwise. One of these titanic
warships may be on the loose, but again, it hasn’t
been spotted. One hundred and fifty years later is a
long time for any form of odd counterattack, and
most likely, it may never will. With fragmented
data, it is simply too difficult to tell if anything else
had survived.
Ship Design Philosophy
It is more than easy to tell that the Alara’jal
had the largest of vessels. Multi-gun platforms and
heavy ballistic missiles were often considered to be
“their sizes” in how they fought and shot at other
enemy vessels. To be hit by one of these would
cause catastrophic damage with anti-matter-
guided warheads that could cause massive
shockwaves of gamma radiation upon striking a
target. For all the intentions, it seemed that the
Alara’jal might have been invincible in ship-to-ship
combat.
Unfortunately, that is where most of these
advantages come to a close. With the exception of
their star fortress before the Aksren clan captured
it, they didn’t have many ship-producing facilities.
Only a few planets and specially guarded hidden
dockyards where manufacturing the fleets
necessary, but these warships were expensive and
hard to produce. Unlike the complex Palieran clan
vessels, Alara’jal required enormous facilities to
take care of themselves. The trade-off was that
there were often too few to really serve in pure
offensive campaigns. The Alara’jal battleships,
which were twice the size of the other Itrean clan
battleships, were also twice to three times the cost.
It would also require two or three of the other
Itrean clan battleship to gang up on one lone titanic
warship. The irony was that if the Alara’jal had a
true infrastructure, it might have been possible for
them to make severe headway or even completely
dominate the Itrean clans. However, it simply
wasn’t to be. The battleships, while powerful, could
still be taken down by a couple of well-placed
nuclear warheads.
Despite this, the Alara’jal should not be
underestimated in ship-to-ship combat. Size can
still have some advantages, and the race had
equally impressive feats. Their engineering had
managed to produce some of the most significant
designs, such as the great siege super-dreadnought
class. Designed as a weapon of last resort or to
bring terror, the great railgun cannon can fire non-
hypervelocity nuclear or anti-matter shells. Regular
hypervelocity shells can also be used to crack up or
obliterate moon bases in a single shot. Most have
claimed that the ship is overkill, with only a few
that had been built. Their sizes measured to 2000 to
even 5000 meters in length. Most of these would do
little in actual ship battles, being little more than
expensive fat targets to be destroyed. They were
used to their full potential in the ancient years but
were barely used by 200 years ago. Instead,
battleships like the already large Fibotartin class
formed the core network of offensive and
defensive capability.
Ground Combat Philosophy
It was most likely obvious to any UHN
analysis that fighting an Alara’jal would have been
downright suicide. Their enormous sizes meant
that they had the most incredible of wrap armors.
These armors could easily repel any form of small
arms fire, with the exception of the best railgun
emplacements. Even the Shal’rein had learned to
respect them on land as they could easily
overpower them. Their small arms were armor-
piercing weapons that could best any form of armor
in turn.
However, much like the Shal’rein, a single
Alara’jal soldier can still be killed if done correctly.
They were not completely invincible as it had been
known for the colossal warriors to be gunned down
from time to time. Even the Gesh’Ot clan of ancient
ages past had still managed to be quite feared in
their tiny high-powered dart weapons. It’s usually
in large-scale numbers when the invaded clan
obviously loses the battle.
The Alara’jal did have a few ground vehicles,
including mechs, tanks, and mobile land fortresses
but they didn’t really need them most of the time.
Their giant mobile ground fortresses were really
only used for planetary defense duties. The
occasional armored personnel carrier or super tank
would be seen, but they were really just used to
house commanders in battle. These vehicles, when
encountered, were just another way that they
could easily dominate a battle. This could be
applied in the same format with planetary aircraft.
They had managed to make oversized gunships, but
that was it.
*Spoilers if you haven’t read Gabatrix: Relics*
It wasn’t until 2350 when an expedition was
launched to Zalri’Eko, the last Alara'jal outpost.
Operation Reliquary was made by both the UHN
and T’rintar clan alliance to investigate if there
were potential survivors from Zalri’eko. During the
daring raid on one of the listening outposts, it was
revealed that a single Alara'jal battleship had
escaped Zalri’eko’s demise. It jumped to the outer
fringes of Itrean space to a habitable planet for the
refugees to settle on. There, the survivors created
a colony to grow and flourish.
However, the present caught up to the
Alara’jal living on their peaceful planet. With
Aksren forces investigating the wake of the
UHN/T’rintar’s movements, they launched a
reconnaissance fleet to combat any potential
forces that lie in the remote system. With the
allied forces' help, the Alara’jal managed to get
their warship’s guns operating just enough that
they surprised and destroyed one of the Aksren
battleships.
With the Alara'jal warship, allied forces
conducted a planetary evacuation for the Alara’jal
people. The thousands of inhabitants would safely
jump away from the system back to the Sol System
before the Aksren would launch another fleet to
attack the system.
The Alara'jal's reported survival was a shock
to the UWA. Even if the population numbered in
the thousands, the Alara'jal had proven to handle
against all odds. However, it was ultimately down
to the T'rintar clan to decide what to do with them.
At the time, the survivors were brought to Earth,
where they established a colony in North America.
The T'rintar clan was more open to a random group
of survivors that could help them fight against the
other clans than having another enemy. Most of
the sheer hatred towards the Alara'jal had long
died out when they were originally and supposedly
wiped out. With 2350, the Alara'jal have
established themselves on Earth. They will be
made citizens and help play a small role in slowly
restoring the environment to its original
flourishing habitat. The T'rintar clan's biggest goal
is to ensure that the Alara'jal can restore their lost
population. Most reports had indicated that the
people were originally malnourished, but the UWA
and the clan have made sure that the titanic
people were well fed, properly cared for, and given
all the necessary resources to ensure their future
survival.
As the Alara’jal continues to settle in on Earth,
more and more humans are beginning to interact
with them. This even includes children that are
born from human and Alara’jal parents thanks to
simple Itrean gene therapy.
The Alara’jal warships were enormous. Even
their Super Dreadnought is almost impossible
to fit on the screen.